Keeping Score

Card values, Room, Flags, and how to fill out a score sheet.

Basics

A Bellot game is complete when one team reaches 1,000 points before the other. If both teams pass 1,000 at the same time, the team with the higher score wins.

A single Round of Bellot totals 162 points, unless there is Room (explained below). The Taking team must get at least half of the Round's points. If they don't, they're Down, and all the Round's points go to the other team.

Card Values

Trumps are worth 62 points total. Each of the three non-trump suits are worth 30 points: 90 points total for all non-trumps.

Trumps
CardPoints
Jack20
Nine14
Ace11
Ten10
King4
Queen3
Eight0
Seven0
Total62
Non-trumps — per suit
CardPoints
Ace11
Ten10
King4
Queen3
Jack2
Nine0
Eight0
Seven0
Per-suit total30
× 3 non-trump suits90
62 (Trumps) + 90 (3 non-trump suits × 30) = 152, plus 10 points for the Last Lift = 162 points per Round.

Rounding

Scores round to the nearest ten. If the total ends in 5 or less, round down; if it ends in 6 or more, round up.

Example 1: Team A has 95 points, Team B has 67. Team A rounds down to 90; Team B rounds up to 70.

Example 2: Team A has 86 points, Team B has 76. Team A rounds up to 90; Team B rounds up to 80. Even though a Round without Room totals 162, when both teams' point totals end in 6, they both round up.

Room

Room is bonus points added to a team's total for the Round.

Room Power Order
TypeDetailValue
Carry
(4 of a kind)
4 Jacks200
4 Nines150
4 Aces100
4 Kings100
4 Queens100
4 Tens100
Hundred5 cards in sequence, same suit100
Fifty4 cards in sequence, same suit50
Tears3 cards in sequence, same suit20
BellotKing and Queen of Trumps20

Bellot (in italics above) is a special case — see the Bellot definition in the glossary. A Carry of Sevens or Eights isn't listed because it's worth 0 points.

Room Rule: Room in Trumps beats Room of the same Power Order in non-trumps. Example: Tears in Trumps beats Tears in a non-trump suit.

Possible sequences, by Room type

Sequences run through Card Order (Ace, King, Queen, Jack, 10, 9, 8, 7) within the same suit:

Possible Hundreds (5 in a row)
Ace – King – Queen – Jack – 10
King – Queen – Jack – 10 – 9
Queen – Jack – 10 – 9 – 8
Jack – 10 – 9 – 8 – 7
Possible Fifties (4 in a row)
Ace – King – Queen – Jack
King – Queen – Jack – 10
Queen – Jack – 10 – 9
Jack – 10 – 9 – 8
10 – 9 – 8 – 7
Possible Tears (3 in a row)
Ace – King – Queen
King – Queen – Jack
Queen – Jack – 10
Jack – 10 – 9
10 – 9 – 8
9 – 8 – 7
Room Rule: Room must be verbally declared at the start of the Round, and shown before the third Lift is played. Each player announces if they have Room, in this form: “I have Room, Tears, Jack high.” Once the highest Room is established, that player shows their Room cards to all players at the table.

The team with the highest Room gets their Room added to their Round total. If the other team had Room of a lesser Power Order, it isn't counted.

Room Rule: a card can only be used once to form Room, not multiple times. See Figure 1 below.
Diagram showing a card cannot be reused across two Room combinations
Figure 1. The King of Hearts is used to form a Carry of Kings and can't also be reused for an Ace-high Tears in Hearts.

Highest Room

Whose Room counts? Work through these steps in order:

  1. The team with the Room of the highest Power Order (or most total points, per the table above) counts. If unresolved, go to Step 2.
  2. If both teams have Room of the same Power Order (e.g. both have a Tears), the Room in Trumps counts. If unresolved, go to Step 3.
  3. If both teams have Room of the same Power Order and neither is in Trumps, the non-dealing team's Room counts, and the dealing team loses their Room.

Once Highest Room is determined, the Room from both players on the same team counts.

Flag

A Flag happens when one team takes all 8 Lifts in a Round — the other team has been Flagged. The Flagging team receives 250 points; the Flagged team gets a small flag mark in their score column.

If the Flagged team had Room, they still receive their Room points.

Scoring a Game

One player at the table keeps score. Any other player may recount the points at the end of a Round to keep the scorekeeper honest.

A typical filled-out Bellot score sheet
Figure 2. Typical Bellot score sheet — click to open a printable version

Figures 3 through 8 below walk through the example score sheet section by section.

Score sheet section showing team initials
Figure 3. Team initials
Score sheet section showing round score and game score
Figure 4. Round score – Game score
Score sheet section showing how to total the game score
Figure 5. Totaling the game score
Score sheet section showing how to score a Down
Figure 6. Scoring a Down
Score sheet section showing how to score a Flag
Figure 7. Scoring a Flag
Score sheet section showing how to score a Flag with Room
Figure 8. Scoring a Flag with Room

Score Sheet

Our score sheet helps the scorekeeper track everything about each Round:

Large score sheets — 2 per page Small score sheets — 4 per page

The blank Bellot score sheet
Figure 9. The score sheet

Scoring Quizzes