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Home Game Basics Keeping Score Playing a Game Game Strategy Glossary Resources |
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Game Strategy Hand Selection |
Coming Out with Trumps |
Pulling Trumps |
Dumping Points |
Score Awareness |
Fishing |
Signaling for a Suit |
Starting with a
Weak Trump |
Not
Calling
Re-bellot |
Remembering Room |
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The process of hand selection is a difficult
task for new players. Memorizing the Power Order of Trumps and the other suits
is critical |
for determining a good hand. Selection of a hand can depend on various factors:
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A common practice when your team has taken,
is to Lead off a Round by playing Trumps. This will help to remove the
other Trumps |
from your opponents' hands and will allow your team to take more Lifts with your Aces, Tens and Kings without the fear of your opponent Trumping your lift. |
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Counting |
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You should always keep track of the number
of Trumps played in the Round. Each suit only has 8 cards,
therefore each Round only |
has 8 Trumps. Once you have mastered keeping track of Trumps, you can start to keep track of other cards, namely Aces, Tens and Kings in the other suits. |
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Pulling Trumps |
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A common practice when your team has taken,
is to Lead off a Round by playing Trumps. This will help to remove the
other Trumps |
from your opponents' hands. You must practice Counting and keeping track of what your opponents have played. If your opponents didn't play a Trump when Trumps were called then they obviously have no more. Another indication of your opponent having no more Trumps is when your team Leads off with the Jack of Trumps and one of your opponents plays Minnel, they probably do not have another Trump, your opponent would much rather play a less valuable Trump on your Jack than the Minnel (worth 14 points). Calling for Trumps again will only pull Trumps from your partner's hand and you won't have those Trumps to take Lifts later in the Round. |
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Dumping Points |
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You should Dump Points for two reasons: |
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Score Awareness |
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If the game is close to being finished,
you will want to wait for a decent hand to make sure you do not go Down
if/when you Take. |
Example: You have 960 points, your opponent has 800 points, if you Take and Go Down in a Round without Room the score will be: 960 to 960, by Going Down you have helped your opponent get closer to winning. If your opponent takes when the score is 960 - 800, they will have a very difficult time stopping your team from getting 40 points. |
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Fishing |
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The act of Fishing happens when one team
is attempting to Flag the other team but they do not have the cards
necessary to Flash. |
They will continue to play Trumps or cards that can take Lifts hoping at the end of the Round their opponent may have not saved the correct card/suit to pull the last Lift and avoid being Flagged. |
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Signaling for a Suit |
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Signaling for a Suit happens when your
opponent has played a particular suit, let's say Hearts and it looks
like he/she will take the lift. |
You don't have Hearts, the suit that was called and since your opponent has possession of the Lift you don't need to Trump so you play another suit, let's say Clubs to indicate to your opponent that you want them to Lead Off the next Lift with Clubs. You will normally Signal for a Suit when you have cards that can take Lifts, i.e. Aces or Aces and Tens in the same suit. |
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Starting with a Weak Trump |
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A common practice when your team has taken,
is to Lead Off a Round by playing Trumps. This will help to remove the
other Trumps |
from your opponents' hands. However if your opponent to your right has a few Trumps in their hand, i.e. King and Minnel, and you Lead Off with the Queen of Trumps instead of the Ten, this will allow your opponent to play his King and save his Minnel. Remember the rule in Trumps: you must Go Over if possible or you must Hug. In this case, your opponent plays over your Queen with his King and saves the Minnel. |
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Not Calling
Re-bellot |
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There is only 1 reason for
Intentionally Not Calling Re-bellot. Your team has taken but your opponents have dominated
the Round and |
have taken many Lifts. The odds of being Down are great, by Intentionally Not Calling Re-bellot you will save 20 points from being added to your opponents score if you go Down. Not calling re-bellot is a difficult decision because the 20 points may help your team avoid Going Down. I would only advise players with a keen sense in card counting and memorization to perform this move. |
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Remembering Room |
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At the beginning of a Round
Room will be declared and shown to the other players at the table.
Always try to remember the cards |
shown by your partner or your opponent. This information can be very valuable during the play of that Round.
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