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Keeping Score

Basics Card Values Rounding Room Highest Room
Flag Scoring a Game Score Sheet Scoring Quizzes  

Basics

 
   A Bellot game is complete when one team has amassed 1,000 points before the other team. In the event both teams amass over 1,000
   points, the team with the highest score wins.
  
   A single Round of Bellot has a total of 162 points unless there is Room (explained below). The Taking team must get half of the 
   Round's total points. If the Taking team does not get half of the total points they are Down and all points are awarded to the other team.
 
 

Card Values

 
Trumps pts Non-trumps pts    
Jack 20       Ace 11     x 3 33
Nine 14 Ten 10 x 3 30
Ace 11 King 4 x 3 12
Ten 10 Queen 3 x 3 9
King  4 Jack 2 x 3 6
Queen 3 Nine 0 x 3 0
Eight  0 Eight 0 x 3 0
Seven 0 Seven 0 x 3 0
Total 62 Total     90
 
   The total value of all Trumps is 62 points. 
   The total value of the other 3 suits of non-trumps is 90 points. 
   Summing 62 + 90 gives a total of 152 points. 
   The final 10 points is given to the team who takes the Last Lift.
 
  

Rounding


   Example 1:
   Team A has 95 points - Team B has 67 points. 
   Team A's points get rounded down to 90 and Team B's points get rounded up to 70.

   Example 2:
   Team A has 86 points - Team B has 76 points. 
   Team A gets 90 points and Team B gets 80. 
   Although the total points for a game is 162 (without Room), when both point totals end on 6 they both get rounded to the nearest ten.

   Remember:
   If the point total ends on 5 or less, round down.
   If the point toal ends on 6 or more, round up.

  
  

Room

 
   Room is defined as additional points added to total score of the Round.
 

Card Order
(same suit)

Ace
King
Queen
Jack
Ten
Nine
Eight
Seven
 
Room Power Order Description Value
Carry 4 of a kind  
      4 Jacks 200 points
      4 Nines 150 points
      4 Aces 100 points
      4 Kings 100 points
      4 Queens 100 points
      4 Tens 100 points
        
Hundred 5 cards in order, same suit  100 points
     
Fifty 4 cards in order, same suit 50 points
     
Tears 3 cards in order, same suit 20 points
     
Bellot King and Queen of Trumps 20 points
 

   Bellot as seen in italics above is a special case. See Bellot definition in glossary.  

   4 Sevens or Eights are not listed because they are worth 0 points.

   Room Rule: Room in Trumps beats Room of the same Power Order in non-trumps.
   Example: Tears in Trumps is higher than a Tears in non-trumps.

  

Possible Hundreds (cards must be same suit)
Ace          
King King        
Queen Queen Queen      
Jack Jack Jack Jack    
Ten Ten Ten  Ten     
  Nine Nine  Nine     
    Eight Eight    
      Seven    
 
Possible Fifties (cards must be same suit)
Ace          
King King        
Queen Queen Queen      
Jack Jack Jack      
  Ten Ten Jack    
    Nine Ten Ten  
      Nine Nine  
      Eight Eight  
        Seven  
 
Possible Tears (cards must be same suit)
Ace          
King King        
Queen Queen Queen      
  Jack Jack Jack    
    Ten Ten Ten  
      Nine Nine Nine
        Eight Eight
          Seven
  
   Room Rule: Room must be verbally declared at the beginning of the Round and must be shown prior to the third Lift.

   Room must be verbally declared prior to the start of card play for the Round. Each player at the table will announce if they have Room. 
   Room is declared in the following manner, a player who has Room will verbally announce: "I have Room, Tears, Jack high". 

   Once it has been established which player has the highest order Room, that player must show their Room cards to the rest of the
   players at the table.

   The person with the highest order Room will have their team's Room points added to their team's total for that Round, if the other team
   had Room of a lesser Power Order in the same Round their points are not counted.

 
   Room Rule: A card can only be used once to form Room, NOT multiple times. See Figure 1 below.
 

Figure 1.
.
   The King of Hearts is used to form a Carry of Kings (4 Kings) and cannot be reused to form an Ace-High Tears in Hearts
 
  

Highest Room

 
   Who's Room Counts?!?!?!?
 
   Step 1. The team with the player holding Room of the highest Power Order or most valuable in total points will count.
   (see Room Power Order table above). If Step 1 does not resolve the conflict go to Step 2.
 
   Step 2. If both teams have a player with Room of the same Power Order (i.e. a Tears). The Room in Trumps will count. 
   If Step 2 does not resolve the problem go to Step 3.
 
   Step 3. If both teams have a player with Room of the same Power Order (i.e. a Tears) and neither player has Room in Trumps,
   the team without the Dealer will have their Room count and the other team with the Dealer will lose their Room.
 
   After the determination of Highest Room has been established, the Room from both players on that team will count.
 
Room Example 1        Room Example 2        Rooom Example 3        Room Example 4
 
 

Flag

 
   A Flag is a term used when one team takes all 8 Lifts; the other team has been Flagged.
   The team giving the Flag will receive 250 points; the other team will receive a little flag drawn in their points column.
   See Figure 7 below.
 
   If the team who got Flagged had Room, they will receive their Room points. See Figure 8 below.
 
  

Scoring a Game

    
   One player at the table will keep score.
   Any player at the table is allowed to count the points at the end of a Round to ensure Score Keeper honesty.
 


Figure 2. Typical Bellot Score Sheet

 
   Figures 3 through 8 below explain the example score sheet
 

Figure 3. Score Sheet explained: Team Initials
 
 

Figure 4. Score Sheet explained: Round Score - Game Score
 
 

Figure 5. Score Sheet explained: Totaling the Game Score
 
 

Figure 6. Score Sheet explained: Scoring a Down
 
 

Figure 7. Score Sheet explained: Scoring a Flag
 
 

Figure 8. Score Sheet explained: Scoring a Flag with Room
 
 

Score Sheet

    
  We have designed a score sheet to help the scorekeeper track all important information about each Round (see below).
 
  Columns 1 and 2 are used to track one team's Score and Room.
  Columns 3 and 4 are used to track the other team's Score and Room.
  Column 5 is used to track which suit is Trumps in the current Round by circling C, D, H, or S (Clubs, Diamonds, Hearts, Spades).
  Column 6 is used to track the Dealer's position. Fill the box indicating the Dealer's current location relative to the scorekeeper.
  The scorekeeper's location at the table is represented by the bottom box.
 
  Click the links below to print score sheets:
 
 
 


Figure 9. New Score Sheet

      
   

Scoring Quizzes

 
Quiz Level: Easy
Quiz Level: Medium
Quiz Level: Hard